Unity is a powerful, and free video game Engine. After learning how to 3D model I knew I wanted to branch into video games, and interactive design. The proccess of learning the basics of Unity was quicker than I was expecting, and within a few weeks, I was able to create assets in 3D, export them to Unity, and apply textures, and shaders to them. This extra time allowed me to work longer on the graphics and polish them to where I wanted them.
I spent time watching and studying the art of OK! KO! Let's Be Heroes. I wanted to faithfully, and accurately translate the show to 3D. This concept art was the basis for the whole project, and later became my in game asset.
Interiors of the Bodega from the game. Rendered in Blender.
fine tuning graphics in Unity is a very different process than say in other 3D software, or Photoshop. Everything must run in real time, which makes everything have to be carefully made, and polished in a very different way. I was initially discouraged by this, but spent a long time using post processing effects to reach a version of the game I was proud of.